Swtor augments. Kissakias said: 1. Swtor augments

 
 Kissakias said: 1Swtor augments Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7

While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. These are the bis builds from the theorycrafter discord and need rly specific enhancements. I know others have mixed it up a bit more than that, but it depends on the stats you already have. Any crafts grade 11 component can be RE's to a MK11 aug slot component. If we divide 1 by 0. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. Individual Pieces. Legacy of the Sith 7. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. I listed these off the top of my head so I may have one or. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. However, I probably wont rely on them and I certainly wont be mass producing them. Ive been crafting and collecting materials to put Augment Slots on all my items. Deeper Links: SWTOR Guides SWTOR News. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. If you never managed to get 324 in past updates, visit the vendors and you’ll be able to simply purchase 324 pieces if you have the right currency. Ahhh thanks that seems to be the general consensus. 3. On the GTN you can. ago. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. 3. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. There are 3 different tiers to consider. If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. . One of the major letdowns with Game Update 7. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. Indeed it is. Changes are coming to gearing up at level 80 in SWTOR in 7. You need 110% accuracy and not just 100% because bosses have a 10%. 2? I rarely see armour with augment slots. 3 PvP Sorcerer Corruption Class Guide; 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted April 28, 2022. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. Legacy of the Sith 7. 6k. 7. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Your Starship is home base for you and your crew. The SWTOR Steam Achievements, released with game update 6. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). 0 will offer players new experiences and ways to obtain gear. Purple would require purple item from nim ops. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. 2. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. 2 – a response to player feedback following the previous announcement! A few days ago BioWare announced EndGame gearing changes related to Currencies, Rewards and PvP. You need 110% accuracy and not just 100% because bosses have a 10%. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!EDIT: Removed a part that made people think this was a rant thread If 5. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. ago. augments are working a bit different, than the other gearing. 3; New Cartel Market items in 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 1, Bioware has added Level 80 Item Modifications for select Item Rating Tiers. Broadsword revealed what SWTOR 7. And as always we look forward to hearing your feedback on these changes. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. . So for eg. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. 124. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Individual Pieces. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. This. You also get purple crafting mats from these crits. 3 set to release on June 13th. Unless you are hardcore raider then you might hold off your mats (wait and see game ) Other than that you don't need to bother with new crafting stuff if you are just a. So you would just be throwing your money away buying any now. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Here’s how to get the best solo gear in SWTOR as of 7. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. . Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. 3. Affected combat styles include: Powertech and Vanguard. 2 - Make not end game players participate in End game Content so they can get the new shiny things. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. Personally I cycle daily GF bonuses on various chars. Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. So i have got 5 pieces of wh with augments but i had a thought could i go with fortitude instead of overkill to get bigger heal ticks with power still stacking?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0. Expansion Combat Styles FAQ. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. Almost everyone should get this tier of. However, I probably wont rely on them and I certainly wont be mass producing them. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. 5. This caught a few people on the PTS, before you upgrade the new 7. For Weapons it would depend: Artiface- For lightsaber hilts. Augment kits can be applied to any piece of gear. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) there are two ways to get an Augment into an item: Crit or Kit. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. 0 gear. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Augments: x14 Augments and x14 Augment kits. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. DPS will have 2 pieces with alacrity. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. - armstech makes the presence, endurance, defense, power augments. The dedicated guide contains tips for all roles in both PvE and PvP. If more PvP-related information gets revealed, I’ll update this article. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. 0 Expansion. Individual Pieces. So wanted to finally get a qualified answer to this. 3 Mercenary Bodyguard Combat Style (Class) Guide. Almost everyone should get this tier of. 2! You can exchange extra Conquest Commendations for Tech Fragments in the Supplies section of the fleet at the Spoils of War Vendor, 200 Conquest Commendations = 200 Tech Fragments. 000. SWTOR. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. 3! Legendary Implants level is 334. The system was also intended to reduce. Stat Priority. 26. Now they add more to the list of improvements and rebalancing of how you can get your. The dedicated guide contains tips for all roles in both PvE and PvP. 1. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. Ashley Ruhl, Narrative Director. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 3. If you're missing the 1. We don't know about Legendary Implants. You will find everything you need in the new guide. Your goal is to obtain the best possible gear for your needs. . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 72% Assuming 38 Assassinates will crit, total damage is: 555,736. Yes Even a Jugg as Alacrity. Schematic source The. Average tool tip damage of Assassinate: 8668 Damage Critical Chance Value: 38. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Almost everyone should get this tier of. Crafting Endgame Gear. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In Star Wars: The Old Republic there are two types of instances on a planet (or world). An augment is an item modification and can be applied to an augment slot. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Where surge is the surge bonus to an ability. i had 4 overkill augments (power/endurance) and 2 resolve augments in my gear and recently swapped them to all resolve. Star Wars The Old Republic Menu Toggle. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. All existing items and missions fit into these grades and match the equivalent crafting grade. 2. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. PvP Season 2 - PvP Season 2 “Piercing the Veil” will begin March 28th! Learn more about the changes on PvP medals and new rewards in this article: PvP Season 2 “Piercing the Veil. 186 full gear and a couple of 192 pieces, should I wait to get b. This article will specifically be covering the changes to Operative and Scoundrel DPS, which were mainly to Concealment / Scrapper. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. We got a little news about crafting. Augments from Legends have been removed from the Riot. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. hi all, I see new augments have hit the market. . 100. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. . 1. My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. Ive tried bringing the prices down low, but people really only want the purple ones. 0 dropped in 2016, maybe before. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. . . 2. The dedicated guide contains tips for all roles in both PvE and PvP. It does not surprise me that they specifically mentioned group pvp. They are available to low level players, but aren’t really worth. 1a. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. The vertical progression has always been the. 26. For an Augment 17, for. Individual Pieces. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. Offhands for DPS and Healers will have alacrity. #darthvader #victoriaBC #. Almost everyone should get this tier of. SWTOR Augments Guide: Everything you. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Bearing those things in mind: 1) +power or +willpower aug. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. In 7. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. You have finished your leveling and your character is at level 80 now. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. The dedicated guide contains tips for all roles in both PvE and PvP. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. ) Edited June 16, 2020 by. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. Posted April 28, 2022. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. 5. noticed that my weapon damage dropped by 2 p. 3 Class Changes; Gearing Changes and Tips in Update 7. Most players already have their gear augmented, but yeah some don’t I guess. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. By Xam Xam / July 11, 2022 / 3 Comments. Augmented items have an additional mod slot, conveniently. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Individual Pieces. Or is it some different gear?How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. Main hands will have critical. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. 0) will be reintroducing the vertical progression path for gearing. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). SWTOR Artifice Crafting Guide. 4 BioWare released a new tier of Augments (IR300). Sort by:Companion crew skill increases after each mission or crafting. Yup, and Keith mentioned that they will use the same mats. 2500 2418 7426 0. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. Use PvP Items. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If more PvP-related information gets revealed, I’ll update this article. The vertical progression has always been the same and the. The dedicated guide contains tips for all roles in both PvE and PvP. 2 bonus damage and some crit. Lightning is great at target swapping, AoE damage, and has good mobility. . Posted November 9, 2012. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. The exception would be for Augment 22 schematics, which come from crits on Abundant Yield Grade 6. The dedicated guide contains tips for all roles in both PvE and PvP. • 6 yr. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. For an Augment 17, for example, the combat level would be (2 x 17) + 5 or 39. 1. Highlight. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Individual Pieces. The dedicated guide contains tips for all roles in both PvE and PvP. If you’re looking for a cheap modifiable set of armor. It will come with a new story chapter on Voss along with a related, but separate Flashpoint and small mission area also on Voss as well as additional changes to the. Almost everyone should get this tier of. Watch Video. 5. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. SorinMarkov_ Posted June 26, 2012. SWTOR Directive 7 Flashpoint Guide. SWTOR Augments Guide Broadsword revealed what SWTOR 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars The Old Republic Menu Toggle. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. 0 Expansion launches on February 15, 2022!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Legendary Implant Upgrade Costs. That's 14 augments. Juggernauts have 3 high-threat abilities and then there is the buff to Force Choke from the Force Grip passive. -. An augment is an item modification and can be applied to an augment slot. Updated August 8, 2023. . Each point of strength gives . So make sure you remove your augments first. ) However NEVER put the created grafts/components in your material inventory!12. Another thing is the gear up system in PVP. And, of course, if you are a tank you might want to add defensive augments. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. You can utilise three tiers of augments depending on your budget. Breast lift and augment wound care post surgery - vitamin E oil? March 18, 2016. Do SM R-4 Anomaly a couple of times to get 328 blue gear and get familiarized with the basic mechanics. What are Augments and who/how are they used? Link to comment Share on other sites. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Share276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. Augments now interact with the Bolster system. Therefore, it makes more. And you will also need to make higher "Grade" kits to put them in. 2 is out, upgrade the item to 336. Augments are mainly to fix holes in stats. Almost everyone should get this tier of. Conquest. Individual Pieces. 6k. 7. YamSwtor •. It ends up being around 300-ish frags per activity. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. 0 EndGame Gear Calculator for Level 75. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. wearable pieces made by a craft can crit to get an augment slot; post-1. 7. - slicing provide the blue / purple materials. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. With every new expansion in Star Wars The Old Republic comes changes to the gearing system. I'm full BM Sawbones with WH pistol and jacket. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. At lower levels, you might consider augmenting just two or three pieces of gear, in order to gain specific stats that you feel you are missing in your gameplay. Edited December 14, 2019 by JediQuaker. Augment slots are added to your gear using a augmentation kit and a augmentation station. Updated November 1, 2023. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. 3. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. Game Update 7. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Shadows generally focus more on Shield and Absorption. However, I don't get to play them in Ops with my guild. Individual Pieces. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. Individual Pieces. Personally, i'm leaning to the Endurance/Willpower Augments purely because my defense chance is 25. 4 second GCD regularly. With Patch 6. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. In that case the level requirement to use the gear would be level 9. There is the PvE instance and the PvP instance. So again, more for less. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. STAR WARS Discussion ; Augments() By SorinMarkov_ June 26, 2012 in STAR WARS Discussion. Crafting augments can be good, but it can also be very hard to profit off of since there is typically more competition. The price of MK-11's and Augments will sky rocket. The critical hit damage of Charged Burst is increased by 20%. Ossus raised armour to 258 and did nothing for augments. If you can, at least get the Purple Level 75 Augments (that extra Power is too. Schematic source The. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 4. What % of alacrity should I aim for?All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. Biochem for adrenals medpack, stims, etc, is pretty good money and might still be the best option. This patch does not bring new story content. Posted December 19, 2018. 14. 4 releases on October 20, 2020. Accuracy to 110. Here’s how to get the best solo gear in SWTOR as of 7. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. 3 Mercenary Bodyguard Combat Style (Class) Guide. 1. Swtor Augmentation Slot Component Mk-11. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. 3. I listed these off the top of my head so I may have. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Almost everyone should get this tier of. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Is it some specific gear just for PVP? I don't do PVP. You want to reach 1590 accuracy. SWTOR 6. 1. This should bring you to around 3449 critical rating.